AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Australia: Q4 2021 Performance
Discover the performance of the top five third person games on iOS in Australia during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five third person games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Below, we break down the key metrics for each of these popular games.
PUBG MOBILE
Throughout Q4 2021, weekly revenue for PUBG MOBILE saw significant fluctuations, peaking at around $464K in early November. Weekly downloads exhibited a gradual increase towards the end of the quarter, reaching approximately 5.7K in the final week of December. The game maintained a consistent number of active users, with a slight increase from 76.9K to 75.3K by the end of the quarter.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch experienced a substantial spike in weekly revenue, peaking at around $406K in early November. Weekly downloads showed a moderate increase, ending the quarter at approximately 4.8K. Active users demonstrated steady growth, starting at 46.8K and rising to 47.7K by the end of December.
Summoners War
Summoners War saw a notable increase in weekly revenue, peaking at approximately $56.7K in mid-December. Weekly downloads remained relatively low but stable, with a slight increase to around 105 in mid-December. Active users showed minor fluctuations, beginning at 7.5K and dropping to 6.2K by the end of the quarter.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes exhibited steady weekly revenue, peaking at around $49.2K in mid-December. Weekly downloads remained modest, with a slight increase to approximately 524 by the end of the quarter. The game maintained a consistent number of active users, starting at 24.6K and ending at 23.2K.
Guns of Glory: Lost Island
Guns of Glory: Lost Island saw relatively stable weekly revenue, peaking at around $41.8K at the end of September. Weekly downloads showed a gradual increase, reaching approximately 522 by the end of December. Active users varied throughout the quarter, starting at 2.3K and ending at 2.4K.
For more detailed insights and trends, visit Sensor Tower.